To shoot a zombie, the player had to give the weapon used (pistol or rifle), and the angle, distance and height of the shot (zombies and puppies exist on a 2D grid relative to the player. For the first 10 rounds the zombie would be stationary. However, the final 90 rounds had a moving zombie. For this, the player was given the location of the zombie and puppy, and the time it would take for the zombie to get to the puppy. While we initially expected that the player and puppy would begin to move in later rounds, this thankfully never happened.
For the first 10 rounds, we used physics to calculate bullet drop due to gravity, and basic trig to get the angle.
For the remaining 90 rounds, we calculated the ratio of the time at which we would shoot the zombie over time it would have taken that zombie to reach the puppy. This was multiplied by the distance between the two, and added to the zombie's initial location to get the location of the zombie at time of the shot. Additionally, we had to integrate bullet drop in both the height and angle of shot.
Even with this, we would occasionally get unexpected failures (<5%). We compensated for this by starting many connections, and one eventually hit 100%
-albntomat0
Code
from __future__ import division import socket,math,time ip = 'zombies_8977dda19ee030d0ea35e97ad2439319.2014.shallweplayaga.me' port = 20689 def main(): s = socket.socket() s.connect((ip,port)) print(s.recv(1024)) print("test") s.send("2\n") print("[+] Sent gun choice") print(s.recv(1024)) s.send("3\n") print("[+] Sent pistol choice") for i in range(9): res = (s.recv(1024)) print(res) temp = res.split(" ") numbers = [] print("##########################") for a in temp: if a[:-1].isdigit(): numbers += [a[:-1]] print(a) print("###########################") dist = numbers[len(numbers)-2] height = numbers[len(numbers)-1] print("dist is: " + dist) print("height is " + height) shoot(s,int(height),int(dist)) while(True): res = (s.recv(1024)) print(res) temp = res.split(" ") ztime = [] numbers = [] for a in temp: if a.isdigit(): #ztime value ztime += [a] elif a[:-1].isdigit(): #distance value numbers += [a[:-1]] print(ztime) print("#####") print(numbers) zdist = int(numbers[len(numbers)-4]) zheight = int(numbers[len(numbers)-3]) pdist = int(numbers[len(numbers)-2]) pheight = int(numbers[len(numbers)-1]) currTime = 1 finTime = int(ztime[0]) print("pdist is: " + str(pdist)) print("pheight is " + str(pheight)) print("zdist is: " + str(zdist)) print("zheight is " + str(zheight)) for z in range(2): print(s.recv(64)) currTime += 1 shoot2(s,zheight,zdist,pheight,pdist,currTime,finTime) #print(s.recv(1024)) def shoot2(s,zombieHIn,zombieDIn,puppieHIn,puppieDIn,currTime,finalTime): rifle = 975.0 pist = 375.0 weapon = "r" ztimeRatio = currTime/finalTime heightIn = (puppieHIn - zombieHIn) * ztimeRatio + zombieHIn distanceIn = (puppieDIn - zombieDIn) * ztimeRatio + zombieDIn print("Time " + str(ztimeRatio)) print("Height Target " + str(heightIn)) print("Dist Target " + str(distanceIn)) direct = math.hypot(distanceIn,heightIn) if(direct < 50): print("[+] using pistol") weapon = "p" ztime = direct/pist else: ztime = direct/rifle drop = 4.9 * ztime * ztime print("here") print(ztime) print(drop) height = heightIn + drop distance = distanceIn#before lead distance = distance + ((puppieDIn - zombieDIn)/finalTime * ztime) rad = math.atan2(height,distanceIn) angle = math.degrees(rad) response = weapon + ", " + str(angle) + " , " + str(distanceIn) + " , " + str(heightIn) print("[+] Firing: " + response) s.send(response + "\n") def shoot(s,heightIn,distanceIn): rifle = 975.0 pist = 375.0 weapon = "r" direct = math.hypot(distanceIn,heightIn) if(direct < 50): print("[+] using pistol") weapon = "p" ztime = direct/pist else: ztime = direct/rifle drop = 4.9 * ztime * ztime print("here") print(ztime) print(drop) height = heightIn + drop distance = distanceIn rad = math.atan2(height,distance) angle = math.degrees(rad) response = weapon + "," + str(angle) + "," + str(distance) + "," + str(height+drop) print("[+] Firing: " + response) s.send(response + "\n") main()
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